Just out of curiosity, can anyone tell me why is scar so popular over other botting methods? Don't get me wrong, I have nothing against scar, I would just like to know why it is so popular.
Thanks.
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So SCAR seem so popular |
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5 replies to this topic
#1 OFFLINE
Posted 12 May 2010 - 02:01 PM
#2 OFFLINE
Posted 12 May 2010 - 11:50 PM
What other botting methods you know ?
I just know only SCAR.
I just know only SCAR.
#3 OFFLINE
Posted 13 May 2010 - 09:54 AM
There are a few,
-AutoIt: It seem pretty similar to scar tho, but indeed a nice language to work with and you can interop with other languages using plugins (I used to write a guildwars bot in c# using autoit interop libs for the pixel scanning). So you get the functionality of pixel scanning and mouse-key input with your favourite programming language.
-There is also bots that use the memory to track the game state and winapi to send mouse/keystokes minimized or that call functions directly.
-Since flash is swf, someone could decompile, modify the code and recompile. But I do no think that would be a good idea someone could get in trouble with ankama for doing this.
-packet based (that is what I am doing currently).
-There are also a few other macro'ing programs.
-AutoIt: It seem pretty similar to scar tho, but indeed a nice language to work with and you can interop with other languages using plugins (I used to write a guildwars bot in c# using autoit interop libs for the pixel scanning). So you get the functionality of pixel scanning and mouse-key input with your favourite programming language.
-There is also bots that use the memory to track the game state and winapi to send mouse/keystokes minimized or that call functions directly.
-Since flash is swf, someone could decompile, modify the code and recompile. But I do no think that would be a good idea someone could get in trouble with ankama for doing this.
-packet based (that is what I am doing currently).
-There are also a few other macro'ing programs.
#4 OFFLINE
Posted 03 July 2010 - 07:50 PM
Let's break the post above me down to the new level of Ankama Securities (Though I'm not bashing, just stating what I know.).
AutoIt: VERY useful but SCAR is a simpler language to learn and advance in fr the simple purpose of "autonomous movement" (It was made at first to make bots for runescape)
Memory Tracker: First I've heard of this, please point me in that direction and I'll take a look into it! (Links PMed to my account please.) (Using the winapi is the only way to approach as calling functions directly is detectable in AIR which i believe Dofus 2.0 runs on if i'm not mistaken so you MUST click and type in the screen otherwise it's a detectable ban.)
Decompile: HIGHLY B L O C K E D by version comparision on the main server and redundant code checks sent from the server during updating and so forth, let alone the coded algorithms would be completely wrong and the server would detect odd patterns from your client(s) (also against ToS and persuable by lawful terms)
packet based hacking: nerfed in 1.0, why would the coders open it back up in 2.0 if they KNEW how to stop it and did from over-abuse in 1.0!
other macros: SCAR and AutoIt are highly coded, most other macros are more aimed at other goals rather than color/input bases that are used in these (though someone linked a new one named SIKULI which looks promising, forgot their name) and they most border on mouse recorders with added keystrokes!
AutoIt: VERY useful but SCAR is a simpler language to learn and advance in fr the simple purpose of "autonomous movement" (It was made at first to make bots for runescape)
Memory Tracker: First I've heard of this, please point me in that direction and I'll take a look into it! (Links PMed to my account please.) (Using the winapi is the only way to approach as calling functions directly is detectable in AIR which i believe Dofus 2.0 runs on if i'm not mistaken so you MUST click and type in the screen otherwise it's a detectable ban.)
Decompile: HIGHLY B L O C K E D by version comparision on the main server and redundant code checks sent from the server during updating and so forth, let alone the coded algorithms would be completely wrong and the server would detect odd patterns from your client(s) (also against ToS and persuable by lawful terms)
packet based hacking: nerfed in 1.0, why would the coders open it back up in 2.0 if they KNEW how to stop it and did from over-abuse in 1.0!
other macros: SCAR and AutoIt are highly coded, most other macros are more aimed at other goals rather than color/input bases that are used in these (though someone linked a new one named SIKULI which looks promising, forgot their name) and they most border on mouse recorders with added keystrokes!
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#5 OFFLINE
Posted 29 August 2010 - 11:13 PM
lilwitte, on Jul 4 2010, 12:50 AM, said:
Let's break the post above me down to the new level of Ankama Securities (Though I'm not bashing, just stating what I know.).
AutoIt: VERY useful but SCAR is a simpler language to learn and advance in fr the simple purpose of "autonomous movement" (It was made at first to make bots for runescape)
Memory Tracker: First I've heard of this, please point me in that direction and I'll take a look into it! (Links PMed to my account please.) (Using the winapi is the only way to approach as calling functions directly is detectable in AIR which i believe Dofus 2.0 runs on if i'm not mistaken so you MUST click and type in the screen otherwise it's a detectable ban.)
Decompile: HIGHLY B L O C K E D by version comparision on the main server and redundant code checks sent from the server during updating and so forth, let alone the coded algorithms would be completely wrong and the server would detect odd patterns from your client(s) (also against ToS and persuable by lawful terms)
packet based hacking: nerfed in 1.0, why would the coders open it back up in 2.0 if they KNEW how to stop it and did from over-abuse in 1.0!
other macros: SCAR and AutoIt are highly coded, most other macros are more aimed at other goals rather than color/input bases that are used in these (though someone linked a new one named SIKULI which looks promising, forgot their name) and they most border on mouse recorders with added keystrokes!
AutoIt: VERY useful but SCAR is a simpler language to learn and advance in fr the simple purpose of "autonomous movement" (It was made at first to make bots for runescape)
Memory Tracker: First I've heard of this, please point me in that direction and I'll take a look into it! (Links PMed to my account please.) (Using the winapi is the only way to approach as calling functions directly is detectable in AIR which i believe Dofus 2.0 runs on if i'm not mistaken so you MUST click and type in the screen otherwise it's a detectable ban.)
Decompile: HIGHLY B L O C K E D by version comparision on the main server and redundant code checks sent from the server during updating and so forth, let alone the coded algorithms would be completely wrong and the server would detect odd patterns from your client(s) (also against ToS and persuable by lawful terms)
packet based hacking: nerfed in 1.0, why would the coders open it back up in 2.0 if they KNEW how to stop it and did from over-abuse in 1.0!
other macros: SCAR and AutoIt are highly coded, most other macros are more aimed at other goals rather than color/input bases that are used in these (though someone linked a new one named SIKULI which looks promising, forgot their name) and they most border on mouse recorders with added keystrokes!
Nice, I should give SCAR a try someday if I have some free time, it will remind me good old times of writing autoit bots for diablo 2 / guildwars
Also everyone is saying that packet based hacking was nerfed in 1.0? Nobody really never managed to give me an answer except something that have to do time timestamps wich is completely false. I really don't understand why everyone say that because ankama packets are really simplistic and not protected at all (well "almost not"). I understand tho that it is probably too much work for most people coding on weekends. So yeah I would like to know why everyone say that it's nerfed? Maby we have a different opinion about what packet hacking is?
And about Decompile I would like some more information if you don't mind. What is the version comparison you are talking about? My researchs show that the client only send a few bytes wich tell the server what version it is. If those bytes are correct, they let the client in without any more questions. And code checks during updating, you wouldn't try to update a modified dofus client via dofus auto update would you? Or maby I understand that sentence wrong? I completely agree about the TOS but I doub't any lawsuits would be filled against anyone who do this, except if they sell it (blizzard vs glider case kinda showed us that TOS can be turned into laws). But does ankama have enough money and time to lose to sue someone?
Now memory hacking could really be interesting and wouldn't need much more time investment than developing SCAR scripts if the colors change often (not sure if they do). I was really busy lately and didn't had a lot of time to post. The winapi is faily easy to use for keystokes and mouse movements, but adobe air could have some protection against that. I need to look into this and it's getting late so I will continue that post another day.
Thanks for answering my questions, it is appreciated.
#6 OFFLINE
Posted 29 August 2010 - 11:58 PM
Memory editing I haven't looked into, and probably won't. But SCAR is simple and works very well. (it's used for advanced RS2 botting, the onyl better way for RS2 is in java) The equivalent of java for RS2 is decompiling the Dofus 2 client. Packets themselves aren't heavily guarded, and you may be thinking of different hacking with packets than me. But, most of it is guarded on the end where they have Perl and can flag you for same packets being sent. You may be thinking of hacking with packets not botting though. Which I don't want to learn myself, but would love to see on this forum.
Nice note to remember: No hacks that are client side work. Dofus interact on the client side sending data server side like you would. Packets interact with the server directly, and decompiling allows you to change the client for easier way of sending data to the server. The best way to "hack" the server is obviously packets. The second best is decompiling and using their client to do the hacking. The third best is macros, which may or may not use up your computer's mouse...
So, I highly support anyone looking into packet hacks, and if we had a hacked dofus client kept up to date with the server that would make it ever better.
Right now most of our actual coders only have weekends and spare hours to code and I personally have had to put aside anything but my PHP projects on my coding time since my two projects in PHP are slightly more impact. An auth system for SCAR and similar things. And a project I'm paid to handle.
Nice note to remember: No hacks that are client side work. Dofus interact on the client side sending data server side like you would. Packets interact with the server directly, and decompiling allows you to change the client for easier way of sending data to the server. The best way to "hack" the server is obviously packets. The second best is decompiling and using their client to do the hacking. The third best is macros, which may or may not use up your computer's mouse...
So, I highly support anyone looking into packet hacks, and if we had a hacked dofus client kept up to date with the server that would make it ever better.
Right now most of our actual coders only have weekends and spare hours to code and I personally have had to put aside anything but my PHP projects on my coding time since my two projects in PHP are slightly more impact. An auth system for SCAR and similar things. And a project I'm paid to handle.
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Need help? PM any mod or feel free to ask someone like me.


Need help? PM any mod or feel free to ask someone like me.
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