 |
|
 |
|
In Training

Group: Elite Members
Posts: 41
Joined: 3-December 07
Member No.: 503,812
|
|
 |
|
 |

|
Great Eve Online tips Copy and paste in your notepad:
Main Damage type to shoot at the enemy: Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - Thermal Sansha - Thermal Angel - Explosive Mercenary - Thermal
People who are very interested in training the various learning skills often ask what order it would be best to train the skills. Though it does vary slightly character to character, the following list will give you a pretty good idea for the most effective order to train the skills.
Instant Recall 1 Analytical Mind 1 Learning 1 Instant Recall 2 Analytical Mind 2 Learning 2 Instant Recall 3 Analytical Mind 3 Learning 3 Instant Recall 4 Analytical Mind 4 Learning 4 Instant Recall 5 Eidetic Memory 1 Eidetic Memory 2 Eidetic Memory 3 Eidetic Memory 4 Analytical Mind 5 Logic 1 Logic 2 Logic 3 Logic 4 Learning 5 Spatial Awareness 1 Spatial Awareness 2 Spatial Awareness 3 Spatial Awareness 4 Spatial Awareness 5 Iron Will 1 Iron Will 2 Iron Will 3 Iron Will 4 Iron Will 5 Empathy 1 Empathy 2 Empathy 3 Empathy 4 Empathy 5 Focus 1 Clarity 1 Presence 1 Focus 2 Clarity 2 Presence 2 Focus 3 Clarity 3 Presence 3 Focus 4 Clarity 4 Presence 4
For the average player without implants, this process would take about 60 days and you’ll be training 2.36 times as fast as you were to begin with. Though it would eventuallybe worthwhile to train the advanced learning skills to level 5,
2006.06.26 18:02 ---> Mission ---< Administration: 50% Kill, 50% Courier Advisory: 34% Kill, 66% Courier Archives: 5% Kill, 90% Courier, 5% Trade Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade Command: 97% Kill, 3% Courier Distribution: 5% Kill, 95% Courier Intelligence: 85% Kill, 15% Courier Internal Security: 95% Kill, 5% Courier Legal: 50% Kill, 50% Courier Manufacturing: 5% Kill, 95% Courier Marketing: 5% Kill, 95% Courier Mining: 5% Kill, 85% Courier, 10% Mining (II) Production: 5% Kill, 95% Courier Public Relations: 34% Kill, 66% Courier R&D;*: 0% Kill, 50% Courier(S), 50% Trade Security: 90% Kill, 5% Courier, 5% Trade Storage: 5% Kill, 95% Courier(L) Surveillance: 95% Kill, 5% Courier
Damage type to protect against: Angel - All Amarr Navy - EM & Thermal Blood - EM & Thermal Caldary navy - Kinetic & Thermal Gallente - Kinetic & Thermal Guristas - Kinetic & Thermal Khanid - EM & Thermal Mercenary - EM & Thermal & Kin Mordus - Kinetic & Thermal Sansha - EM & Thermal Serpentis - Kinetic & Thermal
Main Damage type to shoot at the enemy: Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - Thermal Sansha - Thermal Angel - Explosive Mercenary - Thermal
Complexes: maxiumum ship allowed- 1/10 Frigate 2/10 Destroyer 3/10 Cruiser 4/10 Battle Cruiser 5/10 Battle Ship
Security status: Empire restrictions- Below -2 = not in 1.0 sec systems Below -2.5 = not in 0.9 sec systems Below -3 = not in 0.8 sec systems Below -3.5 = not in 0.7 systems Below -4 = not in 0.6 systems Below -4.5 = not in 0.5 systems -5 or below = KOS in all empire
Agent LP reward Offers: 1.5K - +1 Attribute Implants 9K - +2 Attribute Implants 10K - +3 Attribute Implants 15K - Special Connections Skill Books 100K - Navy Issue Frigates 250K - Navy Issue Cruisers 300K - Multiple +3 Attribute Implants 400K - +4 Attribute Implants 450K - +5 Attribute Implants 500K (+ rare tags) - Faction Battle
Scanning info: 1 au = 149.000.000 km 3 au = 447.000.000 km 7 au = 1.043.000.000 km 48 au = 7.152.000.000 km Max Scanner Range = 14.413 AU (2.147.483.647/149.00
|