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> Warrior Guide
post Apr 18 2007, 12:07 AM
Post #1

stalot343



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III. Reasons for this FAQ

************************************************** ********************************

The main reason that I felt this FAQ was needed was that Warrior is a very

flexible job class, and a lot of people that are interested in the job need a

source of information about stats, roles to play, and usefulness of job combos.



Warriors are usually one of the most prevalent jobs around and due to the fact

that not every party will need multiple tanks, a Warrior should learn to adapt

and be flexible in order to get into parties that would otherwise pass them over.



A Warrior with the right support jobs (after level 18 support job quest has been

completed) can be one of the most flexible jobs in the game aside from Red Mage.

Though other jobs will be specialized in one area such as healer or damage dealing

a Warrior can offer a slightly lower quality, though still useful alternative.



A Warrior will usually not do as much damage as a Dark Knight or Black Mage, but

they can do a fair amount of damage while serving other roles. On top of that

Warrior can use almost any weapon type in the game. (not katanas or giant katanas)





VI. Stats

************************************************** ********************************

Level 1 Stats

----------------------------------------------------------------------------------

Hume Galka Mithra Elvaan Tarutaru

HP 31 36 31 33 27

MP 0 0 0 0 0

STR 8 9 8 9 7

DEX 7 7 9 7 7

VIT 6 8 6 7 6

AGI 7 7 8 6 8

INT 5 5 5 4 7

MND 5 5 5 6 5

CHR 6 5 5 6 6





Level 30 Stats

----------------------------------------------------------------------------------

Hume Galka Mithra Elvaan Tarutaru

HP 477 569 477 508 386

MP 0 0 0 0 0

STR 32 34 30 36 28

DEX 28 28 34 26 28

VIT 26 32 24 28 24

AGI 28 26 32 24 30

INT 22 20 22 18 28

MND 22 22 20 26 20

CHR 24 20 20 24 24





Level 70 Stats



----------------------------------------------------------------------------------

Hume Galka Mithra Elvaan Tarutaru

HP 1157 1409 1157 1268 946

MP 0 0 0 0 0

STR 66 70 62 74 58

DEX 58 58 70 54 58

VIT 54 66 50 58 50

AGI 58 54 66 50 62

INT 46 42 46 38 58

MND 46 46 42 54 42

CHR 50 42 42 50 50





V. Job Abilities & Traits

************************************************** ********************************

Ability Level Duration Interval Description

----------------------------------------------------------------------------------

Mighty Strikes 1 0:00:45 2:00:00 All attack are critical

Provoke 5 N/A 0:00:30 Gains enemy's aggression

Berserk 15 0:03:00 0:05:00 Boosts attack, lowers defense

Defender 25 0:03:00 0:03:00 Boosts defense, lowers attack

War Cry 35 0:00:30 0:05:00 Gives attack boost to party

Aggressor 45 0:03:00 0:05:00 Boosts accuracy, lowers evasion





Passive Trait Level Description

----------------------------------------------------------------------------------

Defense Bonus 10 Added bonus to defense

Resist Virus 15 Can resist some virus status effects

Double Attack 25 Occasionally attack twice in one turn

Attack Bonus 30 Added bonus to attack

Resist Virus 35 Additional resistance to virus effects





VI. Roles

************************************************** ********************************

A Warrior is usually given the role of tank, but this does not always have to be

the case. The Warrior skill Provoke is useful, but nothing stops a Warrior from

playing another role in a party provided that a tank is present.



Tank

----------------------------------------------------------------------------------

The key to being a good tank is to control hate. This means that you will

need to provoke and inform any other party members will provoke when they do and

do not need to use provoke. (I can't count the number of times that I've had one

second left until I could provoke again, and a lighter Warrior used provoke and

was heavily damage or sometimes killed.) You need to know that the mages that are

healing you are going to draw a lot of hate with those spells. If your party is

fighting something tougher than normal, then you will notice the enemy trying to

go after the mages a lot more often than you can use provoke. In this case, you

need to do two things: make sure that the healer(s) are far enough away that if

the monster does go after them, you will be able to provoke before they can do any

damage; also you need to create a macro that lets your party know how long until

you can provoke again in order to let the lighter Warriors know when they should

do an emergency provoke.



Damage Dealer

----------------------------------------------------------------------------------

If you enter a party with a tank in place (PAL or another WAR) you can enjoy being

a damage dealer and only tank as an emergency backup. Your role in this case is

to hit hard and often. You should take time to see what weapons others in the

party are using and find the right skill chain combinations to use and the order

in which to use them. This role can be quite fun for a Warrior that has been a

tank through most of the lower levels and would like another role in a party.





VII. Job Combos

************************************************** ********************************

Warrior is a fair job on its own, but it truly comes alive with a support job or

as a support job. Most people tend to think Warrior is better as a support job,

but it can be just as useful and fun as a main job with the right job attached.



Though not every job is good as a support for Warrior, I'll give the possible

good aspects of each combination.



Support Jobs

----------------------------------------------------------------------------------

Monk

-----------

With Monk as a support job you will obtain Boost and Counter at low levels. These

will be useful in melee combat as a damage dealer. As a tank, the high HP and VIT

of a Monk will be useful as will Dodge. Monk has some of the most useful tank

enhancing abilities and stats.



Thief

-----------

Other than helping to bring in gil and loot, you will become very damaging once

you can use Sneak Attack and Trick Attack. These two skills used together and

during a skill chain can become very painful to enemies in your way. Though you

will not have Trick Attack until level 60 if you are using Thief as a support job,

it will still be very handy, and the Warrior's strength will be a wonderful bonus.



Red Mage

-----------

Now this job will not be really useful, but as a Tarutaru this will have a little

better MP and magic stats to use minor spells to assist in rare moments of need.



White Mage

-----------

This support is useful during soloing times. It does not really fit well into a

party. The Warrior should never be relied on for healing. As a White Mage

you will be able to solo a little bit safer than with other jobs.



Black Mage

-----------

This would be a similar to a Dark Knight, but nowhere near as effective. I can

see this being useful in area you need to get through solo without being attacked.

This would allow you to attempt to bind an enemy and escape. As with the other

mage job, this is not ideal.



Paladin

-----------

You can tank and tank well. Unlike a Paladin though, you can be a little more

damaging. You will have a better selection of weapons and most of the armor

options of a Paladin, without being restricted to being a tank. You will get

the defense bonuses of a Paladin, though at higher levels. The major loss over

using Paladin as a main job is the loss of the Invincibility 2-hour ability.

You will not grab as much hate with Mighty Strikes and all the provokes you can

do as you would with Invincibility.



Dark Knight

-----------

With this combo, you will gain minor black magic spells. The biggest plus will

be your attack bonuses you will receive from the Dark Knight support. You will

not do as much damage as a full blown Dark Knight, but you will be able to live

longer with better defense. I have heard from some that Last Resort draws a

lot of hate, so this can help you if you need to draw more hate that you have

been.



Beastmaster

-----------

Beastmaster is best used as a main job, but using it as a support can be fun

and sometimes useful. It is not recommended that you ever use this job in an

experience gaining party. The only real use that I have seen with this job is

the ability to charm a monster when something goes wrong. This could be when

you get linking monsters attacking you or are trying to get a party through a

dangerous area. Other than those situations, it is best to keep a Beastmaster

as a main job.



Bard

-----------

People do not usually look for a Warrior with Bard support. Bard, like mage

jobs, is much better as a main. That does not mean that you could not be

somewhat useful at higher levels with Bard support. You will only be able to

keep up one effect at a time, but just having someone that can boost the whole

party's defense or let them regain HP is useful in some cases.



Ranger

-----------

You will not have access to the damage done by Rangers using it as a support

job, but you will gain access to some useful abilities. As a Warrior with

Ranger support, you will be able to obtain better accuracy and ranged accuracy.

You will also have access to the Wide Scan abilities in order to find that

certain monster that you've been looking for. Using Ranger as a support only

offers useful abilities and increased accuracy, if you want to deal massive

damage use it as a main job.



Summoner

-----------

Well what can you really say here? A summoner will either be useful as a main job

or help to boost MP for other mage jobs. The only real fun part about this would

be the shock factor of being a Warrior and being able to summon a weak Shiva to

your side...if only for a few seconds.



Ninja

-----------

This job combo will allow you to deal more damage at once with the dual wield

ability or allow you to tank with Utsusemi: Ichi absorbing damage. Dual wield is

also very useful for allow you to boost your weapon skill levels by using two

weapons at once. The only other major bonuses you will get will be in terms of

agility.



Samurai

-----------

This support is one of the best for a Warrior. With this combo, you will gain TP

at a higher rate beginning once your Samurai support is at level 10. Third eye

will be useful for avoiding one attack helping out tanks and damage dealers alike.

Along with the Double Attack ability of a Warrior to help boost TP, this job will

be deadly.



Dragoon

-----------

With the loss of the wyvern when using Dragoon as a support job, it is not nearly

as useful as other jobs can be. You will obtain Jump and eventually High Jump.

Though these skills are fun to use, they are not beneficial enough to become worth

the effort of using this job as a support. Dragoons are fun to use, but they are

much more useful as a main job.







VIII. Weapon Ratings

************************************************** ********************************

Weapon ratings are to determine what weapons jobs are best at using. It shows you

that even though you can equip a staff or fight hand-to-hand, that it might not be

the best option. Weapon rating have a lot to do with your skill cap for certain

weapons and how fast your skills will increase. You should also take into account

that if you are not going to stay as a Warrior what weapon your future job will

use in order to maximize your skills.



Weapons Rating

--------------------

Great Axe A+

Axe A-

Great Sword B+

Scythe B+

Sword B

Staff B

Dagger B-

Polearm B-

Club B-

Hand-to-Hand D



Other

--------------------

Archery D

Marksmanship D

Throwing D





IX. AF Stats

************************************************** ********************************

AF1 - Razor Axe / Axe (Must be level 40 WAR)

--------------------------------------------------------------------------

Level 40, DMG 31, Delay 276, STR +2, DEX +2





AF2 - Fighter Caliga / Feet (Must be level 50 WAR & have AF1 done)

--------------------------------------------------------------------------

Level 52, DEF 14, HP +12, AGI +3, double attack effective, hate +1





AF3 - Fighter Lorica / Body (Must be level 50 WAR & have AF1 done)

--------------------------------------------------------------------------

Lv 60, Def 47, HP +20, VIT +5, fire resistance +10, hate +8





AF - Fighteer Muffler / Hands (Must be level 50 WAR & have AF1 done)

--------------------------------------------------------------------------

Lv 54, Def 16, HP +13, STR +4, shield skill +10, hate +3





AF - Fighter Mask / Head (Must have obtained AF4 quest)

--------------------------------------------------------------------------

Lv 56, Def 24, HP +15, DEX +3, INT +1, hate +1





AF - Fighter Cuisse / Legs (Must have obtained AF4 quest)

--------------------------------------------------------------------------

Lv 58, Def 34, HP +15, Accuracy +3, AGI +3, hate +2





When fully equiped with AF, a Warrior will obtain the following bonuses.

--------------------------------------------------------------------------

DMG 31

Def 135

HP +75

STR +6

DEX +5

VIT +5

AGI +6

INT +1

hate +15

Accuracy +3

fire resistance +10

shield skill +10

double attack boost
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post Apr 18 2007, 12:07 AM
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post Oct 21 2008, 10:32 PM
Post #2

cheesy puff



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OK first off I'm going to aim at higher levels through all of this.

Axe and Great Axe ONLY. Axe is very useful in merit parties but in skill always use Great Axe unless instructed other wise.

With support jobs NIN, SAM and (THF)
These are all really good SJs but they all have completely different roles.
NIN: You should use this in merit parties or when having fun with friends or doing missions.
SAM: This is used ALOT in Sky, Sea, HNM and other end game things, only use Great Axe with this support job.
THF: This SJ is hardly ever used but it is some times used in sky when the linkshell first ever starts on gods SATA Steel Cyclone can be really powerful. Only use Great Axe with this support job.

WARs are hardly ever used as tank any more after 30ish, now they are completely concentrating on DD if you are a WAR and get offered a pt and your tank level 30-74 just say no it normally ends badly. 74-75 WARs can be used as a tank only when they are /NIN because they can get quite high haste and they have :Ni and :Ichi. My advice is do not provoke from 30-74 unless you see some one almost dead or when a mage gets hate.

Now adays WAR is about as flexible as a iron rod... since the mobs have gotten alot easier all you do is smack things and hope to hit. I chose this job as a short and easy job to level because BLM takes alot of effect and I wanted something easy.

A VERY good thing about WAR is that they are invited into almost every type of party they can do very high dmg so they are in high demand, and at 75 they are a very good tank so their demands go up but the job gets harder.


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