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> SRO Guide: Starter Guide
post Sep 21 2007, 03:24 PM
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Starter Guide
Silkroad takes place in China. You start off in the city of Jangan. This game is a
bit different from other MMO's. For starters, you aren't necesarily a warrior or a
wizard. You are kinda both. You can level up weapon skills, or magic skills (called
force). What magic does is add elemental damage to your weapon, and at higher levels
(min. 30) you actually get longer range magic that doesn't require a weapon.

There are three types of weapons, swords, polearms, and bows. Each type as two
subcategories. 1 category has a higher magic attack, and one category has a higher
physical attack. I've tried out both and averaged the damage they do. Since you
almost always apply a magic force to an attack, the magic attack weapon is
important. 3 out of 4 of your attacks will use magic, so a magic weapon will always
benefit you more. Your physical attack is not much lower, and your average attack
will be fairly higher. So whatever type you choose, for levels below 30 always
choose the subtype with the higher magic attack.

Each weapon type has special abilities. I have never used swords or bows, so I don't
know what theirs are. The first polearm ability is a thrust attack that increases ur
physical by 160% for one attack. This combined with a type of force is very
effective. The polearm ability also takes up less then half the mp of a force
ability, but is really only useful against bosses, or enemies that are red to you.
The next ability is a block which I never use. After that is a spinning attack that
can attack 3 enemies simultaneously. The next two abilities I haven't unlocked yet.
The last ability is a permanent 102hp boost and you get it at level 15.

There are four types of force, three of them enhance your weapons, the fourth one is
healing. The first is ice. I don't know much about this one, but it adds ice damage
to your weapon, and it also has a chance to slow down or freeze an enemy. That's
about all I know about ice.

The next type of force is lightning. This one I don't know too much about, but it
lowers the agility of your enemies.

Then there is fire, which is my type. It does the most damage out of the elements,
but it has the worst effect. It has a 25% probability of burning an enemy, and an
enemy will usually die before the burn ever does anything anyway. And if a burn does
work on a much stronger monster, like a boss, it does very little damage. Another
fire ability is called fire shield. It adds fire to your shield and you take less
damage, but I've never used this. Mainly because I use polearms and not shields.
Another fire ability is where your fire damage is increased by 3%. It takes up 98mp,
but lasts six minutes. It doesn't add a whole lot of damage, but because of its long
running time it is a must have. The next 2 I haven't unlocked yet, but one of them
is a fire arrow, and the other is a magic fire shield to block magic attacks. The
last thing is a permanent 1% increase in your fire damage. Each of the forces have a
special likes this. I'm not sure what ice and lightning do though. I think lightning
added 9 to your accuracy.

The first force ability is a self heal. It is very useful in the beginning. The next
force cures abnormalities. The next force is for curing targets, including urself.
The next is a revive, and I'm not sure about the one after that. The last is a
permanent 102mp increase.

Now, about how to choose skills. Pick one weapon and level that up a little more
than half of how much you level your elemental force. Choose one of the three
elemental force types and level that up constantly. I wouldn't level up each
subcategory in your force type, nor all the subcategories in your weapon type.
Choose them sparingly. Also, level up your nonelemental force ability. Level that
sparingly too. You will want to level up the self heal a lot. The abnormality heal
is worthless to learn because u rarely get an abnormality, and u can cure the ones u
do get with pills. You will get a lot of pills in the game, so don't worry about it.
Everyone should learn revive though by the time you have hit level 20 at the latest
(you can learn it as soon as level 17). The mp boost is also a must have. Use ur
self heal in between battles and use potions for in battles. Potions don't take away
any time from your attacks.

There are three types of armor: armor, protector, and garment. Garment has the
highest magic defense, armor has the highest physical defense, and protector is
inbetween. Protector is a good beginners armor because it has a much higher mdef
then armor and a much higher pdef then garment, and you run into both types of
monsters equally. Know the price of all equipment in stores. 85% of the people on
the streets sell equipment for more than the npc's. Be careful.

There are four categories of eace monster. There is a weak version, the regular
version, a champion version, and a giant version. The weak version is easy to tell.
It's name will have small, decayed, or old in it. Somethign that is a dead giveaway.
One monster has slave in its name. Another has ghost, and one has broken, and
another has young. The champion monsters are twice the size of the regular monster,
and is often glowing, or a very distinguishable color. They are usually one level
higher then the regular monster, but have a lot more hp. Then there are giants. They
are the same level as champions, maybe one level more, but have a whole lot of hp.
Think of them as raid bosses.



--------------------
This is a member submitted guide. Please reply to varify if it works or does not work.
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post Sep 21 2007, 03:24 PM
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post Dec 9 2009, 02:03 AM
Post #2

GodKenny



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while the above submission is "somewhat useful" it leaves alot of critical data out....like the reason people on the street sell higher than npc is because all npc weapons are baseline in their stats, found or "dropped items are not. the best advice i can give a new player is make a friend in the game real fast and ask alot of questions. its a very progressive , ever changing game with more tips and tricks than can be easily submitted here. oh, and get a "comms" program so you can ask questions verbaly and avoind all the typing. GOOD LUCK!
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post Dec 9 2009, 09:08 AM
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GodKenny



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hi again. was perusing the above guide and found a few faults which i will address here and in following posts. First, there are two kinds of experience in silk road online.exp, which is character level , and skill experince which is ability experince. the former raises your level while the latter raises your abilities.
once you decide what kind of character you will build, then you must decide how you want to build it. ill discuss chinese only for now. chinese characters are not restricted to the number of ability fields they may have, however there is a limit to how far they can prgress them. as of now,they are limited to a total of 300 "masteries", which means that you develope as many ability types as you wish, but when the level of all the abilities is combined, they may total no more than 300. for example if you choose three abilities{lets say fire ice and glaive/spear} you may take all three to the the present cap of 100. if you chose 4 you will be limited to 75avg or some combination thereof totalling 300. what this means is that any serious player will restrict themselves to 3. i advise 3. now once you have chosen your three, you must decide when you wish to "farm" the character for skill points. this is where it gets a bit complicated for new players. the system is designed so that you can adjust how the character progresses and at what speed. if you wish to rise in level quickly, then you want to keep your level and skill level even. this presents a problem. there are far more skills than you will have enough points to purchase which will make the character weak when competing for kills. yes,its a competitive hunting setup. to avoid this, all serious players do what is called sp{skill point}farming. to do this you must let your skill levels lag behind your character level. the further you let the skill lag behind the character level, the more sp you get, to a maximum of 9 level.ie: characters at 20lvl with skills of 11lvl achieve the greatest amount of skill experience while getting the lowest amount of character experience. you get no benefit from a greater "gap"{the amount of level difference} than 9.
its completely up to you when you wish to farm your character. it must be done tho, to insure a competitive character. my advice to new characters would be to farm your character at low levels, while being power levelled if at all possible by a friend, if not then by a paid service. i myself farm at higher levels because i have sun gear and i make alot more money that way. this is not possible for beginners.NOTE: keep all your skills at the same level. for example, if you chose fire lightning glaive/spear, keep their individual levels even. there is no benefit to uneven skill levelling. pro players know this and will steal your kills if you build an uneven, weak character.
NOTE: dont expect your first character to be perfect, it prolly wont be.
when your character rises in level put all the character points in the aspect you chose. for strength characters, put them in str, every time, the whole game through, for that character.
if you chose intelligence{for nukers} then put them in int.....the whole game. NOTE: hybrids are losers. no pro makes hybrids. a hybrid is when you put some points in str and the rest in int. they are patheticly weak.
make your first character a pure str glaiver and you will avoid alot of frustration. only build a nuker{pure int character} if you are an experienced player or have an experienced player guiding you ingame.
remember, sro is a very competitive game. any mistakes you make in building your character will accumulate and add to your frustration. I've seen this game bring the whiner out in many a tough guy....lol.

feel free to ask specific questions in this thread and i will answer to the best of my ability. GOOD LUCK......you will need it!

This post has been edited by GodKenny: Dec 9 2009, 09:13 AM
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