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In Training

Group: Elite Members
Posts: 43
Joined: 22-June 09
From: Singapore
Member No.: 934,885
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Maple SEA - Knight of Cygnus Guide Flame Wizard
Table of Contents 1)Introduction -What is a Knight of Cygnus? -What is a Flame Wizard? 2)Account Creation: The Noblesse -Skill Points -Training Places -Ability Points 3)1st Job Adv.: The Knight in Training -1st Job Skills -Recomended Build -Training Places -Quests 4)2nd Job Adv.: The Official Knight -2nd Job Skills -Normal Build -Training Places 5)3rd Job Adv.: The Knight Sergent -3rd Job skills -Recomended Build -Traning Places
Introduction What is a Knight of Cygnus? A Knight of Cygnus, or also known as KoC, is a new race of characters(Currently: Adventurer, Knight of Cygnus, Aran) that is newly released in MapleSEA. As for as the Maple Story goes, Cygnus, is the name of the new Queen of Ereb. As a Knight, you have been chosen to fight the evils of the Black Magician. In reality, KoCs are viewed as overpowered. In a Monster Carnival challenge, a 31 Soul Master or a Flame Wizard can easily do 200, unlike that of a adventurer.
What is a Flame Wizard? A Flame Wizard is the flame weilding Knight of Cygnus. They utilize the power of fire and because of this, have increased damage.
Account Creation: The Noblesse Requirements: An already created level 20 or higher account
Using that account, head to Erev via a ship that departs from both Eillinia and Orbis (with the cost of 1000 mesos). Create a Noblesse account by talking to the Divine Bird, but make sure you have an empty slot in the character selection menu before you do. Whilst training, you should just add strength (STR), as it your abiltity points will be reseted once you job advance. When you have done some of the quests, you will recieve a "Noblesse Gorgous Robe", a hat and a medal. It is recogmeneded that you use all three.
Skill Points: Lvl 2 == >>>> (1) Nimble Feet Lvl 3 == >>>> (2) Nimble Feet Lvl 4 == >>>> (Maxed) Nimble Feet Lvl 5 == >>>> (1) 3 Snails Lvl 6 == >>>> (2) 3 Snails Lvl 7 == >>>> (Maxed) 3 Snails
Training Places: Do all of "Kiku the Knight Trainer"'s quests, they will bring you to level 10 swifty.
Ability Points I suggest that you just follow the auto's way of doing things, unless you are out to make a Pure Intelligence Flame Wizard. However, things like equips mess with auto, so each time you level, take everything off and click it! XD
1st Job Adv.: The Knight in Training Once your account is level 10, head over to the Flame Wizard Job instructer, Oz, to advance and become a Flame Wizard. Upon advancement, you will receive a medal and a training wand, equip the medal, and according to which skill path you choose, decide wherther to equip the wand.
1st Job Skills:
Max MP Increase: (Maxed level: 10) [Passive] Increases the amount of MP your total increases when you level up.
Magic Guard: (Maxed level: 10) [Self-supportive] For a given period of time, this skill replaces the damaged you take with your MP.
Magic Armor: (Maxed level: 10) [Self-supportive] {Pre-requisite: Level 3 Magic Guard|} This skill boosts your defense for a given period of time.
Energy Bolt: (Maxed level: 10) [Attack] Shoots a bolt of weak energy towards a monster.
Magic Claw: (Maxed level: 10) [Attack] Deals 2 hits to a monster in front of you. Although it is red in color, it is not fire based.
Flame: (Maxed level: 20) [Summon] This summons your personal guardian, the sprite of fire. Though useful on the early levels, it will start to become a pain as you are not allowed to cancel it whenever you like.
High MP Build
Lvl 10 == >>>> (1) Improving Max MP Increase Lvl 11 == >>>> (4) Improving Max MP Increase Lvl 12 == >>>> (7) Improving Max MP Increase Lvl 13 == >>>> (Maxed) Improving Max MP Increase Lvl 14 == >>>> (1) Flame (1) Energy Bolt (1) Magic Claw Lvl 15 == >>>> (3) Magic Claw Lvl 16 == >>>> (7) Magic Claw Lvl 17 == >>>> (Maxed) Magic Claw Lvl 18 == >>>> (3) Magic Guard Lvl 19 == >>>> (6) Magic Guard Lvl 20 == >>>> (9) Magic Guard Lvl 21 == >>>> (Maxed) Magic Guard (3) Flame Lvl 22 == >>>> (6) Flame Lvl 23 == >>>> (9) Flame Lvl 24 == >>>> (12) Flame Lvl 25 == >>>> (15) Flame Lvl 26 == >>>> (18) Flame Lvl 27 == >>>> (Maxed) Flame (1) Magic Armor Lvl 28 == >>>> (4) Magic Armor Lvl 29 == >>>> (7) Magic Armor Lvl 30 == >>>> (Maxed) Magic Armor
For this build, you either have a really godly melee weapon, use 3 snails as your main attack, or just try to over come it...
Normal Build
Lvl 10 == >>>> (1) Energy Bolt / Flame Lvl 11 == >>>> (3) Improving Max MP Increase Lvl 12 == >>>> (6) Improving Max MP Increase Lvl 13 == >>>> (9) Improving Max MP Increase Lvl 14 == >>>> (Maxed) Improving Max MP Increase (1) Energy Bolt / Flame (Flame if you did not put 1 into Bolt) (1) Magic Claw Lvl 15 == >>>> (3) Magic Claw Lvl 16 == >>>> (7) Magic Claw Lvl 17 == >>>> (Maxed) Magic Claw Lvl 18 == >>>> (3) Magic Guard Lvl 19 == >>>> (6) Magic Guard Lvl 20 == >>>> (9) Magic Guard Lvl 21 == >>>> (Maxed) Magic Guard (3) Flame Lvl 22 == >>>> (6) Flame Lvl 23 == >>>> (9) Flame Lvl 24 == >>>> (12) Flame Lvl 25 == >>>> (15) Flame Lvl 26 == >>>> (18) Flame Lvl 27 == >>>> (Maxed) Flame (1) Magic Armor Lvl 28 == >>>> (4) Magic Armor Lvl 29 == >>>> (7) Magic Armor Lvl 30 == >>>> (Maxed) Magic Armor
Training Places: 10 ~ 13: Do Kiku's last few quests (acclimation training)
13 ~ 21: Moon Bunny PQ, Pig Beach, Pig Mini Dungeon (2 portals off henesys)
21 ~ 30: Kerning PQ (Recomended 25 ~ 30), Ariant Colloseum, Ant Tunnel (Mushroom Growing Cave) [Highly recomended]
Quests: All of the Cygnus Quests (Ereb, Henesys, Kerning , Ellinia, Perion) [NPC: Ninehearts, Roca, Mattias, Hersha, 00Boogie] Introduction to the protection squad (Thailand) [NPC: Chai] Fixing the Roof (Thailand) [NPC: Thawee, Toon] {If you have the materials at hand, these quests are easy EXP} Nella & the Kerning City Citzen's Requests (Kerning City) [NPC: Nella] "Danger" {If training in Mushroom Growing Cave} (Sleepywood) [NPC: "Danger" Signs: Horned Mushroom (Ant Tunnel III), Zombie Mushroom (Ant Tunnel IV)] Shumi's Lost Coin & Bundle of Money (Kerning City) [NPC: Shumi]
2nd Job Adv. : The Official Knight Requirements: Level 30 Flame Wizard
Head to Oz and gain a quest where-by you are required to hunt 30 crests. Head over to the "Training Hall 2" where you should begin hunting Tigureus. Once 30 crests are hunted, talk to the NPC present and you will be teleported out. Finally, head back to Oz and talk to her.
2nd Job Skills:
Meditate: (Maxed level: 20) [Party] This skill temporarily boosts you and your party members' magic attack.
Slow: (Maxed level: 20) [Attack] This is an utterly useless skill. This skill slows down the movement of a monster.
Magic Booster: (Maxed level: 20) [Self-supportive] Temporarily boosts the user's attacking speed when using spells.
Fire Arrow: (Maxed level: 20) [Attack] A flame powered arrow that targets one monster. It can bend but it cannot pass thorugh terrain.
Teleport: (Maxed level: 20) [Self-supportive] This skill allows you to teleport a distance forwards, backwards, above and below.
Flame Filar: (Maxed level: 20) [Attack] This skill attacks up to 6 monsters with a flame based attack.
Elemental Reset: (Maxed level: 20) [Self-supportive] Changes the element of all of your spells to a neutral element for a given amount of time. This allow you to attack fire monsters without any disadvantages.
Normal Build:
Lvl 30 == >>>> (1) Flame Filar Lvl 31 == >>>> (3) Flame Filar (1) Teleport Lvl 32 == >>>> (6) Flame Filar Lvl 33 == >>>> (9) Flame Filar Lvl 34 == >>>> (12) Flame Filar Lvl 35 == >>>> (15) Flame Filar Lvl 36 == >>>> (18) Flame Filar Lvl 37 == >>>> (Maxed) Flame Filar (1) Magic Booster Lvl 38 == >>>> (4) Magic Booster Lvl 39 == >>>> (5) Magic Booster (2) Elemental Reset / Fire Arrow Lvl 40 == >>>> (5) Elemental Reset / Fire Arrow Lvl 41 == >>>> (8) Elemental Reset / Fire Arrow Lvl 42 == >>>> (11) Elemental Reset / Fire Arrow Lvl 43 == >>>> (14) Elemental Reset / Fire Arrow Lvl 44 == >>>> (17) Elemental Reset / Fire Arrow Lvl 45 == >>>> (Maxed) Elemental Reset / Fire Arrow Lvl 46 == >>>> (3) Elemental Reset / Fire Arrow Lvl 47 == >>>> (6) Elemental Reset / Fire Arrow Lvl 48 == >>>> (9) Elemental Reset / Fire Arrow Lvl 49 == >>>> (12) Elemental Reset / Fire Arrow Lvl 50 == >>>> (15) Elemental Reset / Fire Arrow Lvl 51 == >>>> (18) Elemental Reset / Fire Arrow Lvl 52 == >>>> (Maxed) Elemental Reset / Fire Arrow Lvl 53 == >>>> (3) Meditate Lvl 54 == >>>> (6) Meditate Lvl 55 == >>>> (9) Meditate Lvl 56 == >>>> (12) Meditate Lvl 57 == >>>> (15) Meditate Lvl 58 == >>>> (18) Meditate Lvl 59 == >>>> (Maxed) Meditate (2) Teleport Lvl 60 == >>>> (5) Teleport Lvl 61 == >>>> (8) Teleport Lvl 62 == >>>> (11) Teleport Lvl 63 == >>>> (14) Teleport Lvl 64 == >>>> (17) Teleport Lvl 65 == >>>> (Maxed) Teleport Lvl 66 == >>>> (8) Magic Booster Lvl 67 == >>>> (11) Magic Booster Lvl 68 == >>>> (14) Magic Booster Lvl 69 == >>>> (17) Magic Booster Lvl 70 == >>>> (Maxed) Magic Booster
Training Places: 30: Kerning PQ
31 ~ 50: Monster Carnival, Lubridium PQ(For level 30 to 50), Jr Grupin
51 ~ 55: Orbis PQ, Ghost Ship, Monster Carnival 2
55 ~ 60: Herb Town PQ, Ghost Ship, Yetis
60 ~ 70:Orbis PQ, Ghost Ship (Preferably Mysterious Path 3)
3rd Job Adv.: The Knight Sergent Requirements: Level 70 Flame Wizard, 1 refined Dark Crystal (Dark! not Black!)
When you are at 70, Ninehearts will talk to you to start the quest. Next, talk to the Knight Commander of Fire, Oz. Talk to Ninehearts again and you will be issued a search warrent in exchange for your crystal. Next, seach the whole of Ereb for Oz. Talk to her and the "Transforming Wizard" will be summoned. Defeat him and collect the item he drops. Talk to Oz again. Then activate the new quest and talk to the Divine Bird. Congrats! You have now advanced!
3rd Job Skills:
Elemental Resistance: (Maxed level: 20) [Self-Supportive] As this skill's level increases, you get a greater defense against all elements
Elemental Amplification: (Maxed level: 20) [Self-Supportive] Increasing the attack power of your spells in exchange for increasing the MP cost of the skill.
Seal: (Maxed level: 20) [Attack] Seals up monsters' magic attack, however, this does not work on boss monsters.
Meteo: (Maxed level: 20) [Attack] {Activates with the completion of a 110 Knight of Cygnus quest} Summons a barrage of meteors that attack monsters on the field.
Ifrit: (Maxed level: 20) [Summon] {Activates with the completion of a 100 Knight of Cygnus quest} Summons Ifrit, a monster of the fire nature.
Flame Gear: (Maxed level: 30) [Attack] Summons a wall of fire gears that last for a given period of time. All monsters within the wall will continueously get damaged.
Fire Strike: (Maxed level: 30) [Attack] Damages the monster with a huge forward fire ball.
Recomended Build:
Lvl 70 == >>>> (1) Flame Gear Lvl 71 == >>>> (4) Flame Gear Lvl 72 == >>>> (7) Flame Gear Lvl 73 == >>>> (10) Flame Gear Lvl 74 == >>>> (13) Flame Gear Lvl 75 == >>>> (16) Flame Gear Lvl 76 == >>>> (19) Flame Gear Lvl 77 == >>>> (22) Flame Gear Lvl 78 == >>>> (25) Flame Gear Lvl 79 == >>>> (28) Flame Gear Lvl 80 == >>>> (Maxed) Flame Gear (1) Fire Strike Lvl 81 == >>>> (4) Fire Strike Lvl 82 == >>>> (7) Fire Strike Lvl 83 == >>>> (10) Fire Strike Lvl 84 == >>>> (13) Fire Strike Lvl 85 == >>>> (16) Fire Strike Lvl 86 == >>>> (19) Fire Strike Lvl 87 == >>>> (22) Fire Strike Lvl 88 == >>>> (25) Fire Strike Lvl 89 == >>>> (28) Fire Strike Lvl 90 == >>>> (Maxed) Fire Strike (1) Elemental Amplification Lvl 91 == >>>> (4) Elemental Amplification Lvl 92 == >>>> (7) Elemental Amplification Lvl 93 == >>>> (10) Elemental Amplification Lvl 94 == >>>> (13) Elemental Amplification Lvl 95 == >>>> (16) Elemental Amplification Lvl 96 == >>>> (19) Elemental Amplification Lvl 97 == >>>> (Maxed) Elemental Amplification Lvl 98 == >>>> (1) Elemental Resistance Lvl 99 == >>>> (4) Elemental Resistance Lvl 100 == >>> (7) Elemental Resistance Lvl 101 == >>> (3) Ifrit Lvl 102 == >>> (6) Ifrit Lvl 103 == >>> (9) Ifrit Lvl 104 == >>> (12) Ifrit Lvl 105 == >>> (15) Ifrit Lvl 106 == >>> (18) Ifrit Lvl 107 == >>> (Maxed) Ifrit (8) Elemental Resistance Lvl 108 == >>> (11) Elemental Resistance Lvl 109 == >>> (14) Elemental Resistance Lvl 110 == >>> (17) Elemental Resistance Lvl 111 == >>> (3) Meteo Lvl 112 == >>> (6) Meteo Lvl 113 == >>> (9) Meteo Lvl 114 == >>> (12) Meteo Lvl 115 == >>> (15) Meteo Lvl 116 == >>> (18) Meteo Lvl 117 == >>> (Maxed) Meteo (18) Elemental Resistance Lvl 118 == >>> (Maxed) Elemental Resistance Lvl 119 == >>> (3) Seal Lvl 120 == >>> (6) Seal
Training Places:
71 ~ 80: Magatia PQ, Herb Town PQ
81 ~ 90: Magatia PQ (Till 85), Herb Town PQ
91 ~ 120: Anything you want to do
------------------------------------------------------------------------------------ My own Flame Wizard is a Pure Intelligence one. So it has an above avg damage. But I should have made it a normal, it would have great attack with the elemental staffs....
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I like making guides... But in the end they are my guides... So don't go around posting them without my permission... If you want a specific guide, message me, and I will create one... I will get them out as soon as I can...Game: MapleSEA Character: Level 200 Ice & Lighning Archmage +all other jobs of other levels...(Wanna be my friend? Just add me! But I will delete you if you are 2 months unactive.)
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